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Summary
Youssef K is a software engineer that has exceptional skills and experience in game development and backend engineering. As a Junior Game Developer at UBR, he has contributed significantly to the development of Ultimate Battle Royale, a multiplayer VR free roaming arena shooter game, utilizing his proficiency in C#, Unity, and VR technologies such as Meta Quest 2 and MLAPI/Netcode for GameObjects. His responsibilities included designing and implementing new features, optimizing performance, and ensuring robust multiplayer functionality. Additionally, Youssef has experience with PlayFab and Azure, enhancing his capabilities in backend services. His previous roles at WideBot and 412Labs further highlight his expertise in C#, ASP.NET Core, and various VR/AR gadgets. Youssef's technical projects, including a blockchain-based e-voting system and various Android and web applications, demonstrate his versatile programming skills across Java, JavaScript, Solidity, and more. With strong communication, planning, and instructional skills, Youssef is a well-rounded developer with a proven track record of innovation and effective problem-solving.
Meet Youssef K.
Score
General Coding Assessment
50/50
Perfect score on two algorithms questions, Level easy & medium
Perfect score on Distinct Characters questions, Level easy
General Coding Assessment
40/50
Great score on C# Questions
Perfect score on Unity Questions
Experience
UBR
Junior Game Developer (Full-Time)
Jan 2023-present
Brainstorming and designing new features
Developing and implementing needed features
Developing UI and Gameplay code
Constantly researching and deploying optimization techniques
Upholding multiplayer best practices
Configuring build pipelines and leading installations at various locations
Designing test cases and performing rigorous testing
Researching and staying up to date with the latest VR techniques and safety measures
Gathering player feedback and fixing arising issues
Learning and using any external tools when needed (Node.js, PlayFab, Azure)
Technologies: C#, Unity, Meta Quest 2, MLAPI/Netcode for GameObjects, PlayFab
WideBot
Backend Engineer Intern (Intern)
Jun 2021-Oct 2021
Designed and implemented APIs and tools for client integration
Revamped and improved existing projects in the WideBot codebase
Made design and architectural decisions for future projects
Participated in meetings with senior engineers and learned Agile methodology
Technologies: C#, ASP.NET Core, AWS CodeCommit, WideBot platform
412Labs
XR Development Instructor (Part-Time)
Jun 2019-Apr 2023
Instructed in XR development diploma
Organized and instructed in VR workshops
Co-instructed multiple rounds of VR Diploma
Technologies: C#, Unity Game Engine, Various VR/AR gadgets and headsets
Nimblebot
Course Creator and Instructor (Contract-based)
Jan 2021-Mar 2021
Created a guided project for C# programming language on Coursera
Planned and executed course content
Published the course on Coursera
Technologies: C#, Visual Studio Code, Rhyme Platform, Coursera Shell
Projects
Ultimate Battle Royale (UBR)
A multiplayer VR free roaming arena shooter game developed with Unity, Netcode for GameObjects, and Meta Quest 2.
Blockchain-based E-Voting System (Graduation Project)
An electronic voting system built using React.js, web3.js, Express.js, MongoDB, and Solidity for secure elections.
Cartify
An e-commerce Android application with voice search, barcode search, and location-picking features.
IntelliScissors Image Quantization Software
An image compression software implementing Kruskal’s Minimum Spanning Tree algorithm and binary heaps.
Spring Chat
A real-time chat application built with Spring Boot back-end using WebSockets.
Arkanoid Game
A simple arkanoid game implemented in TypeScript.
Halloween Pac-Man
A 2D Halloween-themed Pac-Man game using C++ and SFML library.
Beat Runner 2019
A Virtual Reality mini-game/experience implementing sound-recognition algorithms.
Education
BSc. in Computer and Information Sciences
2017-2021
Ain Shams University - Cairo, Egypt
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